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Long ago the First Generation lived in the Old World, a land they had conquered and resided in safety for centuries.  They had bent the land and it’s magic to their will and they continued to grow and multiply. 

They expanded until the Old World was full to bursting, so The First Generation built great boats and set off across The Great Ocean to find a new home. They came to a great continent, where they landed their boats.  It was here they met envoy’s of the First Tribe. They came in peace, but delivered a warning. 

“Turn back. This land does not want you. It will see that you and all you love will be destroyed, turn back.” 

The First Generation ignored this warning they began to build and expand, creating the Iron Coast and giving birth to the Second Generation.  Wary of moving farther into the continent, The Iron Coast Thrived building new technology and discovering strange new magics. But the Iron Coast filled up itself, as the Second Generation beget the Third Generation. The Third Generation, forgetting the warnings of the first tribe, started to move out into the Wildlands. 

But the First Tribe’s warnings weren’t  empty, as the Third Generation discovered. Monsters roam the land, seeking to feed on the Flesh of those of The Old World. Demons seek out those to bend mortals to their will,and even Death itself wanders the land acting it’s duty of ferrying soul while enacting it’s own strange agenda. 

Some say that just makes The Wildlands a place of opportunity. Untouched lands rich in iron and treasure. Some say those who wander too far into the Wildlands are fools, but you’d be surprised what you can accomplish  with enough wit, a fine shooting iron, and a fistfull of magic 

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Click download now to get access to the following files:

Fistfull of Magic.pdf 817 kB
FFOM CS.pdf 8.6 kB

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